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QuadtreeParams

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Defined in: sdk/src/terrain/quadtree.ts:25

What the tree is cut by.

bounds: readonly [number, number, number, number] | null

Defined in: sdk/src/terrain/quadtree.ts:33

The area to draw, [minX, minZ, maxX, maxZ]; null draws the top level’s nodes round the eye out to its range (an infinite ground).


leafSize: number

Defined in: sdk/src/terrain/quadtree.ts:27

The side of a level-0 node, in world units.


levels: number

Defined in: sdk/src/terrain/quadtree.ts:29

How many levels there are: the top one’s nodes are leafSize * 2^(levels - 1) across.


maxHeight: number

Defined in: sdk/src/terrain/quadtree.ts:36


minHeight: number

Defined in: sdk/src/terrain/quadtree.ts:35

The least and most height the ground has: the vertical extent every node’s box is measured with.


range0: number

Defined in: sdk/src/terrain/quadtree.ts:31

The distance within which level 0 is drawn; each level’s is twice the one below’s.