applyDragonBonesEntities
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applyDragonBonesEntities(
opts):void
Defined in: dragonbones/loadDragonBonesScene.ts:180
Phase 2 — for each DragonBonesAnimation entity, parse its pair into the manager (shared per pair, so ten of the same armature parse the file once), bind the uploaded page, and apply the component’s armature, props and animation.
Parameters
Section titled “Parameters”assetInfo
Section titled “assetInfo”Map<string, DragonBonesAssetInfo>
entityMap
Section titled “entityMap”Map<number, number>
manager
Section titled “manager”sceneData
Section titled “sceneData”Returns
Section titled “Returns”void