SpringBonePlugin
此内容尚不支持你的语言。
Defined in: sdk/src/springbone/SpringBonePlugin.ts:16
Runs the spring-bone chains after the frame’s animation has posed the skeleton (animators write in Update; this is PostUpdate) and before it is drawn. Frozen in editor edit mode like the rest of gameplay, so a chain never swings while it is being authored; the FX preview flag is the one exception (env.ts).
Implements
Section titled “Implements”Constructors
Section titled “Constructors”Constructor
Section titled “Constructor”new SpringBonePlugin():
SpringBonePlugin
Returns
Section titled “Returns”SpringBonePlugin
Properties
Section titled “Properties”name:
string='springBone'
Defined in: sdk/src/springbone/SpringBonePlugin.ts:17
Implementation of
Section titled “Implementation of”Methods
Section titled “Methods”build()
Section titled “build()”build(
app):void
Defined in: sdk/src/springbone/SpringBonePlugin.ts:19
Parameters
Section titled “Parameters”Returns
Section titled “Returns”void