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SpringBonePlugin

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Defined in: sdk/src/springbone/SpringBonePlugin.ts:16

Runs the spring-bone chains after the frame’s animation has posed the skeleton (animators write in Update; this is PostUpdate) and before it is drawn. Frozen in editor edit mode like the rest of gameplay, so a chain never swings while it is being authored; the FX preview flag is the one exception (env.ts).

new SpringBonePlugin(): SpringBonePlugin

SpringBonePlugin

name: string = 'springBone'

Defined in: sdk/src/springbone/SpringBonePlugin.ts:17

Plugin.name

build(app): void

Defined in: sdk/src/springbone/SpringBonePlugin.ts:19

App

void

Plugin.build