blend1DMotionDriver
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constblend1DMotionDriver:MotionDriver<AnimatorBlend1DMotion>
Defined in: animation/motion.ts:388
A blend states values, so it MIXES: at 0.5 between walk and run the character
is half of each, rather than walking until run’s threshold is crossed. A
motion that can only be switched to still picks (selectBlendStop) —
apply is the seam for exactly those, and the two answers differ only there.