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blend1DMotionDriver

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const blend1DMotionDriver: MotionDriver<AnimatorBlend1DMotion>

Defined in: animation/motion.ts:388

A blend states values, so it MIXES: at 0.5 between walk and run the character is half of each, rather than walking until run’s threshold is crossed. A motion that can only be switched to still picks (selectBlendStop) — apply is the seam for exactly those, and the two answers differ only there.