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AnimatorIK

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Defined in: sdk/src/animation/animatorIK.ts:37

optional align?: boolean

Defined in: sdk/src/animation/animatorIK.ts:54

foot-plant: lay the foot along the slope under it. Default true.


optional axis?: "x" | "y" | "z"

Defined in: sdk/src/animation/animatorIK.ts:50

look-at: the tip’s own axis that ends up pointing at the target.


kind: AnimatorIKKind

Defined in: sdk/src/animation/animatorIK.ts:38


optional layers?: number

Defined in: sdk/src/animation/animatorIK.ts:60

foot-plant: the physics layers that count as ground. Default all of them.


optional parameter?: string

Defined in: sdk/src/animation/animatorIK.ts:46

A float parameter scaling weight — how a game fades a constraint in.


optional pelvis?: string

Defined in: sdk/src/animation/animatorIK.ts:52

foot-plant: a joint lowered so the leg reaching the lowest foot still can: the hips.


optional pole?: string

Defined in: sdk/src/animation/animatorIK.ts:48

two-bone: a joint the middle one bends towards. Absent keeps its own bend.


optional reach?: number

Defined in: sdk/src/animation/animatorIK.ts:56

foot-plant: how far up and down to look for ground, in the rig’s units. Default the leg’s length.


optional smooth?: number

Defined in: sdk/src/animation/animatorIK.ts:58

foot-plant: seconds to settle on a new height, so a step onto a kerb is not a jump. Default 0.06.


target: string

Defined in: sdk/src/animation/animatorIK.ts:42

What it should reach, or look at, named the same way.


tip: string

Defined in: sdk/src/animation/animatorIK.ts:40

The joint the chain ends at, by the childPath a clip names it with.


optional weight?: number

Defined in: sdk/src/animation/animatorIK.ts:44

0 leaves the pose alone, 1 puts the tip on the target.