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RuntimeConfig

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const RuntimeConfig: object

Defined in: defaults.ts:30

assetFailureCooldown: number = 5000

assetLoadTimeout: number = 30000

audioCacheBudget: number

Decoded audio-buffer byte budget — the audio mirror of textureCacheBudget. Released buffers stay as an evictable warm cache (instantly playable, revived without re-fetch + re-decode) and the oldest are dropped past this budget. Read live by AudioAPI, so changes apply without re-init. 0 turns the warm cache off.

canvasMatchWidthOrHeight: number = 0.5

canvasScaleMode: number = 1

defaultFontFamily: string = 'Arial'

maxDeltaTime: number = 0.25

maxFixedSteps: number = 8

sceneTransitionColor: object

a: number

b: number

g: number

r: number

sceneTransitionDuration: number = 0.3

textCanvasSize: number = 512

textureCacheBudget: number

Resident GPU-texture byte budget (see setTextureBudget). Released-but- budgeted textures stay resident as an evictable LRU cache, so re-entering a scene (or streaming an area back in) revives them instead of re-fetching + re-decoding. 0 turns the cache off (free at refcount 0).