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PickCandidate

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Defined in: render/layerOrder.ts:82

One entity under the pointer, with everything its rank depends on.

T

entity: T

Defined in: render/layerOrder.ts:83


index: number

Defined in: render/layerOrder.ts:87

Position in the World’s iteration order: the paint order for equal depth.


rank: DrawRank

Defined in: render/layerOrder.ts:85

Where the frame put it: layer, that layer’s rule, and the world coords it uses.