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computeStreaming

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computeStreaming(cells, focusX, focusY, loadRadius, unloadRadius, active): StreamDecision

Defined in: sceneStreaming.ts:38

Decide which cells cross the load/unload thresholds this tick. A cell becomes active when its edge is within loadRadius; an active cell deactivates only once its edge passes unloadRadius (hysteresis). Cells inside the band keep their current state. Pure.

readonly StreamCell[]

number

number

number

number

ReadonlySet<string>

StreamDecision