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LodDecision

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Defined in: render/renderer.ts:133

What a view decided about one object’s level, read back from where the decision was made.

Never recomputed by a reader: the whole point of carrying unbiased is that an explanation of a level has to be the frame’s own, and a second selector written beside this one would be free to disagree with the picture on screen.

level: number | null

Defined in: render/renderer.ts:135

The level drawn, or null when the object was small enough to be culled.


levels: number

Defined in: render/renderer.ts:140

Stand-ins the group actually reaches — levels beyond it do not exist.


screenSize: number

Defined in: render/renderer.ts:142

Fraction of the viewport HEIGHT the object covered when it was measured.


unbiased: number | null

Defined in: render/renderer.ts:138

What the bare thresholds ask for with no memory behind them; differing from level is hysteresis holding the coarser (or finer) side.