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setEntityVisible

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setEntityVisible(world, entity, visible): void

Defined in: ecs/entityUtils.ts:41

Show or hide an entity.

A UI node hides through display, which the layout pass resolves down the tree — hiding a panel hides everything under it, and that is what hiding a UI element means. Nothing else has hierarchical visibility in the runtime, so for the rest the write lands on this entity’s own renderers and its children keep drawing.

World

number

boolean

void