parseAnimClipData
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parseAnimClipData(
clipPath,data,textureHandles,textureSizes?):SpriteAnimClip
Defined in: animation/AnimClipLoader.ts:449
Bake a parsed clip into what the runtime plays.
Parameters
Section titled “Parameters”clipPath
Section titled “clipPath”string
textureHandles
Section titled “textureHandles”Map<string, number>
textureSizes?
Section titled “textureSizes?”Map<string, AnimClipVec2>
Returns
Section titled “Returns”textureSizes carries each frame texture’s pixel size, which is the natural size of a per-texture frame — without it a clip that owns size has nothing to fall back to and says so.