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EditorAssetType

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EditorAssetType = "texture" | "material" | "shader" | "spine-atlas" | "spine-skeleton" | "bitmap-font" | "prefab" | "json" | "audio" | "video" | "scene" | "anim-clip" | "tilemap" | "tileset" | "timeline" | "unknown"

Defined in: assetTypes.ts:9

core-content.ts

Content surface: scenes, prefabs, assets, animation, audio, particles, tilemap, physics types.

“Content” == data that flows in through the editor + loaders (scenes, prefabs, asset files, anim clips, audio, tilemap source) and the matching runtime APIs. Physics is included because the plugin types are part of the scene/component data surface.

Re-exported wholesale by core.ts.