EditorAssetType
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EditorAssetType =
"texture"|"material"|"shader"|"spine-atlas"|"spine-skeleton"|"bitmap-font"|"prefab"|"json"|"audio"|"video"|"scene"|"anim-clip"|"tilemap"|"tileset"|"timeline"|"unknown"
Defined in: assetTypes.ts:9
core-content.ts
Content surface: scenes, prefabs, assets, animation, audio, particles, tilemap, physics types.
“Content” == data that flows in through the editor + loaders (scenes, prefabs, asset files, anim clips, audio, tilemap source) and the matching runtime APIs. Physics is included because the plugin types are part of the scene/component data surface.
Re-exported wholesale by core.ts.