FrameTiming
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Defined in: sdk/src/app/app.ts:117
What the loop’s own clock read for one completed frame. The one place frame time is measured: the profiler, the debug channel and the quality controller all take it from here instead of each keeping a clock.
Properties
Section titled “Properties”busyMs
Section titled “busyMs”busyMs:
number
Defined in: sdk/src/app/app.ts:128
How long this frame’s own run took, first system to last; -1 where there is
no clock. What is left of frameMs is time the loop waited for its next
turn, so a frame that came late with this inside the budget was not held up
by its systems.
frameMs
Section titled “frameMs”frameMs:
number
Defined in: sdk/src/app/app.ts:121
Interval since the previous frame, before simulation speed or delta clamping.
seq:
number
Defined in: sdk/src/app/app.ts:119
Counts completed frames, so a reader can tell a new one from the last.