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cellAt

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cellAt(x, z, cellSize): object

Defined in: residency/cells.ts:86

The cell a world position falls in — the one rule, with two callers that must not drift: the cook assigns every top-level root by it, and the editor draws its grid from it. The y axis is not consulted, because a world is partitioned on the ground plane.

number

number

number

object

x: number

z: number