cellAt
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cellAt(
x,z,cellSize):object
Defined in: residency/cells.ts:86
The cell a world position falls in — the one rule, with two callers that must not drift: the cook assigns every top-level root by it, and the editor draws its grid from it. The y axis is not consulted, because a world is partitioned on the ground plane.
Parameters
Section titled “Parameters”number
number
cellSize
Section titled “cellSize”number
Returns
Section titled “Returns”object
x:
number
z:
number