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AnimatorControllerDef

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Defined in: animation/Animator.ts:183

optional anyStateTransitions?: AnimatorTransition[]

Defined in: animation/Animator.ts:194

Transitions evaluated from every state, before the current state’s own.


optional avatar?: string

Defined in: animation/Animator.ts:201

The .esavatar this controller’s CLIPS were authored against. With one on the rig as well, a pose is restated from that rig’s bind pose to this one; without it a name map alone is only right between rigs that share a bind pose.


optional ik?: AnimatorIK[]

Defined in: animation/Animator.ts:209

Constraints applied to the stack’s answer, in order. Not per layer: a layer answers who is speaking, and a foot belongs on the ground whichever one decided how the leg swings.


initialState: string

Defined in: animation/Animator.ts:192


optional layers?: AnimatorLayer[]

Defined in: animation/Animator.ts:203

Layers over the base one, laid down in order.


parameters: AnimatorParam[]

Defined in: animation/Animator.ts:190


states: AnimatorState[]

Defined in: animation/Animator.ts:191


optional version?: number

Defined in: animation/Animator.ts:189

Absent is 1, the shape before layers. A file claiming a version this build does not know is refused rather than read for the parts it recognises, which would drop a layer silently and animate the wrong character.