Schedule
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Defined in: ecs/system.ts:35
When in a frame a system runs, in the order listed; Startup runs once before
the first frame. The Fixed* three are the simulation’s cadence, running zero
or more times per frame as Time.fixedDelta accumulates — where anything that
must be deterministic belongs.
Enumeration Members
Section titled “Enumeration Members”First:
1
Defined in: ecs/system.ts:37
FixedPostUpdate
Section titled “FixedPostUpdate”FixedPostUpdate:
12
Defined in: ecs/system.ts:44
FixedPreUpdate
Section titled “FixedPreUpdate”FixedPreUpdate:
10
Defined in: ecs/system.ts:42
FixedUpdate
Section titled “FixedUpdate”FixedUpdate:
11
Defined in: ecs/system.ts:43
Last:
5
Defined in: ecs/system.ts:41
PostUpdate
Section titled “PostUpdate”PostUpdate:
4
Defined in: ecs/system.ts:40
PreUpdate
Section titled “PreUpdate”PreUpdate:
2
Defined in: ecs/system.ts:38
Startup
Section titled “Startup”Startup:
0
Defined in: ecs/system.ts:36
Update
Section titled “Update”Update:
3
Defined in: ecs/system.ts:39