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Defined in: ecs/system.ts:35

When in a frame a system runs, in the order listed; Startup runs once before the first frame. The Fixed* three are the simulation’s cadence, running zero or more times per frame as Time.fixedDelta accumulates — where anything that must be deterministic belongs.

First: 1

Defined in: ecs/system.ts:37


FixedPostUpdate: 12

Defined in: ecs/system.ts:44


FixedPreUpdate: 10

Defined in: ecs/system.ts:42


FixedUpdate: 11

Defined in: ecs/system.ts:43


Last: 5

Defined in: ecs/system.ts:41


PostUpdate: 4

Defined in: ecs/system.ts:40


PreUpdate: 2

Defined in: ecs/system.ts:38


Startup: 0

Defined in: ecs/system.ts:36


Update: 3

Defined in: ecs/system.ts:39