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shakeCamera

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shakeCamera(host, opts?): void

Defined in: camera/CameraDirector.ts:163

Trigger a transient camera shake on the active view — a decaying perturbation applied to the rendered POV only (never to a camera’s Transform, so it always recovers and never dirties the scene). The UE StartCameraShake analog. Pass the App from host code, or the Res(CameraDirector) state from a system.

CameraDirectorHost

number

number

number

number

void