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Physics3DRuntime

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Defined in: physics3d/Physics3DPlugin.ts:26

The live module and the promise that resolves it, for a caller that must wait.

bodies: Map<number, number>

Defined in: physics3d/Physics3DPlugin.ts:30

Entity -> body id, so a scene teardown can drop the world’s population.


characters: Map<number, number>

Defined in: physics3d/Physics3DPlugin.ts:32

Entity -> character id. Characters are not bodies and are kept apart.


initPromise: Promise<unknown> | null

Defined in: physics3d/Physics3DPlugin.ts:28


joints: Joint3DMap

Defined in: physics3d/Physics3DPlugin.ts:34

Entity -> the joint it declared, with the bodies it was built between.


module: Physics3DWasmModule | null

Defined in: physics3d/Physics3DPlugin.ts:27