Physics3DRuntime
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Defined in: physics3d/Physics3DPlugin.ts:26
The live module and the promise that resolves it, for a caller that must wait.
Properties
Section titled “Properties”bodies
Section titled “bodies”bodies:
Map<number,number>
Defined in: physics3d/Physics3DPlugin.ts:30
Entity -> body id, so a scene teardown can drop the world’s population.
characters
Section titled “characters”characters:
Map<number,number>
Defined in: physics3d/Physics3DPlugin.ts:32
Entity -> character id. Characters are not bodies and are kept apart.
initPromise
Section titled “initPromise”initPromise:
Promise<unknown> |null
Defined in: physics3d/Physics3DPlugin.ts:28
joints
Section titled “joints”joints:
Joint3DMap
Defined in: physics3d/Physics3DPlugin.ts:34
Entity -> the joint it declared, with the bodies it was built between.
module
Section titled “module”module:
Physics3DWasmModule|null
Defined in: physics3d/Physics3DPlugin.ts:27