Collider3DInstance
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Defined in: physics3d/ColliderShape3D.ts:48
Properties
Section titled “Properties”active
Section titled “active”active:
boolean
Defined in: physics3d/ColliderShape3D.ts:56
Whether the running world builds this shape. False for a disabled collider, one shadowed by a higher-priority shape on the same entity, one whose mesh never loaded, or any collider on an entity with no enabled RigidBody3D — all authorable, none of them in the solver.
component
Section titled “component”component:
Collider3DComponent
Defined in: physics3d/ColliderShape3D.ts:49
isSensor
Section titled “isSensor”isSensor:
boolean
Defined in: physics3d/ColliderShape3D.ts:51
shape:
Collider3DShape
Defined in: physics3d/ColliderShape3D.ts:50