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blend2DWeights

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blend2DWeights(blend, x, y, out): void

Defined in: animation/motion.ts:535

Gradient-band weights, normalized to sum to one: each point keeps what the neighbour nearest to pushing it out leaves it. That puts a sample standing on a clip entirely on that clip, and holds one outside the hull by its nearest edge rather than letting it fall to nothing. Only weight is written.

AnimatorBlend2DMotion

number

number

object[]

void