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placeCollider3DWireframe

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placeCollider3DWireframe(lines, position, rotation): Vec3[][]

Defined in: physics3d/ColliderShape3D.ts:284

Local polylines placed in the world by an entity’s position and rotation.

Scale is deliberately left out: the solver builds the shape from the collider’s own numbers, so a scaled entity still collides at its authored size and a gizmo that grew with the scale would be drawing a body that does not exist.

Vec3[][]

Vec3

Quat

Vec3[][]