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registerCharacterController2DSystem

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registerCharacterController2DSystem(app): void

Defined in: physics/CharacterController2DSystem.ts:102

Register the character-controller system. Runs in FixedUpdate ahead of the physics step, so the resolved Transform is what reaches a kinematic body. Movement goes through Box2D’s kinematic mover, which — unlike a generic shape cast — rests a character on the ground instead of wedging it there.

App

void