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TransformData

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Defined in: ecs/component.generated.ts:1563

The fields of the engine’s Transform component, generated from the C++ struct so the two shapes cannot drift.

position: Vec3

Defined in: ecs/component.generated.ts:1564


rotation: Quat

Defined in: ecs/component.generated.ts:1565


scale: Vec3

Defined in: ecs/component.generated.ts:1566


worldPosition: Vec3

Defined in: ecs/component.generated.ts:1567


worldRotation: Quat

Defined in: ecs/component.generated.ts:1568


worldScale: Vec3

Defined in: ecs/component.generated.ts:1569