TransformData
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Defined in: ecs/component.generated.ts:1563
The fields of the engine’s Transform component, generated from
the C++ struct so the two shapes cannot drift.
Properties
Section titled “Properties”position
Section titled “position”position:
Vec3
Defined in: ecs/component.generated.ts:1564
rotation
Section titled “rotation”rotation:
Quat
Defined in: ecs/component.generated.ts:1565
scale:
Vec3
Defined in: ecs/component.generated.ts:1566
worldPosition
Section titled “worldPosition”worldPosition:
Vec3
Defined in: ecs/component.generated.ts:1567
worldRotation
Section titled “worldRotation”worldRotation:
Quat
Defined in: ecs/component.generated.ts:1568
worldScale
Section titled “worldScale”worldScale:
Vec3
Defined in: ecs/component.generated.ts:1569