TransformData
此内容尚不支持你的语言。
Defined in: ecs/component.generated.ts:1870
The fields of the engine’s Transform component, generated from
the C++ struct so the two shapes cannot drift.
Properties
Section titled “Properties”position
Section titled “position”position:
Vec3
Defined in: ecs/component.generated.ts:1871
rotation
Section titled “rotation”rotation:
Quat
Defined in: ecs/component.generated.ts:1872
scale:
Vec3
Defined in: ecs/component.generated.ts:1873
worldPosition
Section titled “worldPosition”worldPosition:
Vec3
Defined in: ecs/component.generated.ts:1874
worldRotation
Section titled “worldRotation”worldRotation:
Quat
Defined in: ecs/component.generated.ts:1875
worldScale
Section titled “worldScale”worldScale:
Vec3
Defined in: ecs/component.generated.ts:1876