EDITOR_UI_ANCHOR
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constEDITOR_UI_ANCHOR:object
Defined in: camera/uiLayoutRect.ts:82
World anchor of the editor’s UI box — the origin. The design frame is a fixed place in the world, not something glued to the navigation view: anchored here it stays concentric with the viewport’s design-frame overlay, and pans/zooms with the scene like every other piece of content. (In play the box tracks the camera instead; see uiLayoutRect.)
Type Declaration
Section titled “Type Declaration”
readonlyx:0=0
readonlyy:0=0