MaskReach
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Defined in: animation/animatorMask.ts:38
One layer’s resolved mask, reused across frames. Re-resolved each time rather than cached against the hierarchy: a rig gains and loses entities while it plays, and a mask that went stale would silently start writing a joint the author excluded.
Implements
Section titled “Implements”Constructors
Section titled “Constructors”Constructor
Section titled “Constructor”new MaskReach():
MaskReach
Returns
Section titled “Returns”MaskReach
Methods
Section titled “Methods”admits()
Section titled “admits()”admits(
track):boolean
Defined in: animation/animatorMask.ts:52
Parameters
Section titled “Parameters”PoseTrack
Returns
Section titled “Returns”boolean
Implementation of
Section titled “Implementation of”resolve()
Section titled “resolve()”resolve(
world,root,mask,resolveJoint):void
Defined in: animation/animatorMask.ts:41
Parameters
Section titled “Parameters”Pick<World, "tryGet">
number
resolveJoint
Section titled “resolveJoint”Returns
Section titled “Returns”void