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AnimatorBlend1D

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Defined in: animation/Animator.ts:75

1D parameter-driven clip selection. The sprite channel plays one clip at a time, so a “blend” here is a selection by threshold (idle→walk→run as a speed parameter rises), not a weighted pose blend (that’s the skeletal/Spine follow-on). Thresholds may be given in any order.

parameter: string

Defined in: animation/Animator.ts:77

Float parameter that drives the selection.


thresholds: AnimatorBlendThreshold[]

Defined in: animation/Animator.ts:78