UnwrapResult
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Defined in: lightmap/unwrap.ts:28
Gives a mesh the second UV set a baked lightmap is read through — no two surfaces on one texel, which the UV set the art is wrapped in does not promise. An import calls it; so would a tool that unwraps geometry it generated.
Pre-1.0: the options will follow what a baker turns out to need.
Properties
Section titled “Properties”charts
Section titled “charts”charts:
number
Defined in: lightmap/unwrap.ts:33
coverage
Section titled “coverage”coverage:
number
Defined in: lightmap/unwrap.ts:36
Fraction of the unit square the charts occupy. What is left is the price of packing rectangles, and of the padding that keeps them apart.
mesh:
MeshData
Defined in: lightmap/unwrap.ts:32
The mesh with a TexCoord1 channel. Has MORE vertices than the input
wherever a chart boundary runs through one — a vertex on a seam holds a
different lightmap UV for each side of it.