screenToWorld
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screenToWorld(
screenX,screenY,inverseVP,vpX,vpY,vpW,vpH):object
Defined in: ui/util/math.ts:63
Parameters
Section titled “Parameters”screenX
Section titled “screenX”number
screenY
Section titled “screenY”number
inverseVP
Section titled “inverseVP”Float32Array
number
number
number
number
Returns
Section titled “Returns”object
x:
number
y:
number
core-ui.ts
The stable UI surface promoted into the top-level esengine
namespace (text, UINode box visuals, interaction, layout, theme).
This is the curated public UI API. The complete UI module surface — which
also includes low-level text/atlas internals and engine-internal composition
glue (e.g. EntityStateMap, ensureComponent) — lives in
./ui and is imported module-directly by the SDK code that needs it. Those
internals are intentionally NOT re-exported here, so the public esengine
namespace stays a stable, intentional surface.
Re-exported wholesale by core.ts.