DragonBonesEntityOptions
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Defined in: dragonbones/DragonBonesManager.ts:43
Properties
Section titled “Properties”animation?
Section titled “animation?”
optionalanimation?:string
Defined in: dragonbones/DragonBonesManager.ts:51
armature
Section titled “armature”armature:
string
Defined in: dragonbones/DragonBonesManager.ts:44
assetKey?
Section titled “assetKey?”
optionalassetKey?:string
Defined in: dragonbones/DragonBonesManager.ts:46
Identifies the loaded file, so entities of one asset share a skeleton.
flipX?
Section titled “flipX?”
optionalflipX?:boolean
Defined in: dragonbones/DragonBonesManager.ts:48
flipY?
Section titled “flipY?”
optionalflipY?:boolean
Defined in: dragonbones/DragonBonesManager.ts:49
layer?
Section titled “layer?”
optionallayer?:number
Defined in: dragonbones/DragonBonesManager.ts:50
optionalloop?:boolean
Defined in: dragonbones/DragonBonesManager.ts:52
skeletonScale?
Section titled “skeletonScale?”
optionalskeletonScale?:number
Defined in: dragonbones/DragonBonesManager.ts:47