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MeshChannelType

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const MeshChannelType: object

Defined in: asset/meshFormat.ts:41

How a channel’s components are stored. Append only — serialized.

readonly Float32: 0 = 0

readonly UInt16: 2 = 2

Joint indices: glTF writes them as u8 or u16, and u16 loses neither.

readonly UNorm8: 1 = 1