MeshChannelType
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constMeshChannelType:object
Defined in: asset/meshFormat.ts:41
How a channel’s components are stored. Append only — serialized.
Type Declaration
Section titled “Type Declaration”Float32
Section titled “Float32”
readonlyFloat32:0=0
UInt16
Section titled “UInt16”
readonlyUInt16:2=2
Joint indices: glTF writes them as u8 or u16, and u16 loses neither.
UNorm8
Section titled “UNorm8”
readonlyUNorm8:1=1