AudioSourceData
此内容尚不支持你的语言。
Defined in: audio/AudioComponents.ts:6
Properties
Section titled “Properties”attenuationModel
Section titled “attenuationModel”attenuationModel:
number
Defined in: audio/AudioComponents.ts:27
bus:
string
Defined in: audio/AudioComponents.ts:8
clip:
string
Defined in: audio/AudioComponents.ts:7
enabled
Section titled “enabled”enabled:
boolean
Defined in: audio/AudioComponents.ts:30
finished
Section titled “finished”finished:
boolean
Defined in: audio/AudioComponents.ts:22
Latched true when a non-looping clip reaches its end; cleared when
playing is raised again. Runtime-observable — don’t author it.
loop:
boolean
Defined in: audio/AudioComponents.ts:11
maxDistance
Section titled “maxDistance”maxDistance:
number
Defined in: audio/AudioComponents.ts:26
minDistance
Section titled “minDistance”minDistance:
number
Defined in: audio/AudioComponents.ts:25
pitch:
number
Defined in: audio/AudioComponents.ts:10
playing
Section titled “playing”playing:
boolean
Defined in: audio/AudioComponents.ts:17
Raise it and the clip sounds; lower it and the voice stops. The engine lowers it again when a non-looping clip ends, so it reads as “is this sounding” — the flag contract TimelinePlayer and SpriteAnimator keep.
playOnAwake
Section titled “playOnAwake”playOnAwake:
boolean
Defined in: audio/AudioComponents.ts:23
priority
Section titled “priority”priority:
number
Defined in: audio/AudioComponents.ts:29
rolloff
Section titled “rolloff”rolloff:
number
Defined in: audio/AudioComponents.ts:28
spatial
Section titled “spatial”spatial:
boolean
Defined in: audio/AudioComponents.ts:24
volume
Section titled “volume”volume:
number
Defined in: audio/AudioComponents.ts:9