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pickEntitiesByRay

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pickEntitiesByRay(world, ray, opts?): number[]

Defined in: ecs/entityPick.ts:57

Entities the ray meets, topmost first.

The ray decides what is hit; the layer rules decide which of the hits is on top, because that is what the renderer stacked them by and a click that ranked them any other way selects something the person cannot see.

PickWorld

WorldRay

EntityPickOptions = {}

number[]