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ConvexCollider3D

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const ConvexCollider3D: BuiltinComponentDef<ConvexCollider3DData>

Defined in: physics3d/Physics3DComponents.ts:86

The convex hull of imported geometry — what a MeshCollider3D cannot be. A triangle soup has no inertia tensor and is scenery whatever its body says; a hull is a volume a solver pushes as readily as a box.