BatchBreak
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Defined in: render/frameCapture.ts:33
Why a draw call started rather than joining the one before it. Mirrors the engine’s BatchBreak; each member is a condition the merge itself tests.
Enumeration Members
Section titled “Enumeration Members”Blend:
4
Defined in: render/frameCapture.ts:38
Cull:
8
Defined in: render/frameCapture.ts:42
Depth:
7
Defined in: render/frameCapture.ts:41
IndexGap
Section titled “IndexGap”IndexGap:
12
Defined in: render/frameCapture.ts:46
Instanced
Section titled “Instanced”Instanced:
2
Defined in: render/frameCapture.ts:36
Layout
Section titled “Layout”Layout:
5
Defined in: render/frameCapture.ts:39
Material
Section titled “Material”Material:
6
Defined in: render/frameCapture.ts:40
None:
0
Defined in: render/frameCapture.ts:34
RunStart
Section titled “RunStart”RunStart:
1
Defined in: render/frameCapture.ts:35
Scissor
Section titled “Scissor”Scissor:
10
Defined in: render/frameCapture.ts:44
Shader
Section titled “Shader”Shader:
3
Defined in: render/frameCapture.ts:37
State:
9
Defined in: render/frameCapture.ts:43
Stencil
Section titled “Stencil”Stencil:
11
Defined in: render/frameCapture.ts:45
TextureSlots
Section titled “TextureSlots”TextureSlots:
13
Defined in: render/frameCapture.ts:47