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SceneManagerState

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Defined in: sceneManager.ts:180

new SceneManagerState(app): SceneManagerState

Defined in: sceneManager.ts:195

App

SceneManagerState

bringToTop(name): void

Defined in: sceneManager.ts:743

string

void


getActive(): string | null

Defined in: sceneManager.ts:721

string | null


getActiveScenes(): string[]

Defined in: sceneManager.ts:725

string[]


getInitial(): string | null

Defined in: sceneManager.ts:233

string | null


getLoaded(): string[]

Defined in: sceneManager.ts:735

string[]


getLoadOrder(): string[]

Defined in: sceneManager.ts:739

string[]


getScene(name): SceneContext | null

Defined in: sceneManager.ts:750

string

SceneContext | null


getSceneStatus(name): SceneStatus | null

Defined in: sceneManager.ts:754

string

SceneStatus | null


isActive(name): boolean

Defined in: sceneManager.ts:717

string

boolean


isLoaded(name): boolean

Defined in: sceneManager.ts:713

string

boolean


isPaused(name): boolean

Defined in: sceneManager.ts:705

string

boolean


isSleeping(name): boolean

Defined in: sceneManager.ts:709

string

boolean


isTransitioning(): boolean

Defined in: sceneManager.ts:237

boolean


load(name, onProgress?): Promise<SceneContext>

Defined in: sceneManager.ts:285

string

SceneLoadProgressCallback

Promise<SceneContext>


loadAdditive(name, onProgress?): Promise<SceneContext>

Defined in: sceneManager.ts:351

string

SceneLoadProgressCallback

Promise<SceneContext>


pause(name): void

Defined in: sceneManager.ts:630

string

void


register(config): void

Defined in: sceneManager.ts:225

SceneConfig

void


reset(): void

Defined in: sceneManager.ts:199

void


resume(name): void

Defined in: sceneManager.ts:638

string

void


setInitial(name): void

Defined in: sceneManager.ts:229

string

void


sleep(name): void

Defined in: sceneManager.ts:646

string

void


switchTo(name, options?): Promise<void>

Defined in: sceneManager.ts:241

string

TransitionOptions

Promise<void>


unload(name, options?): Promise<void>

Defined in: sceneManager.ts:428

string

TransitionOptions

Promise<void>


updateTransition(dt): void

Defined in: sceneManager.ts:281

number

void


wake(name): void

Defined in: sceneManager.ts:675

string

void