BusDuckRule
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Defined in: audio/AudioMixer.ts:17
Sidechain ducking rule: while trigger carries signal, the target bus’s
duck stage ramps to amount; when it falls silent, it ramps back to 1.
Properties
Section titled “Properties”amount
Section titled “amount”amount:
number
Defined in: audio/AudioMixer.ts:20
Duck level 0..1 while the trigger bus is active.
attack?
Section titled “attack?”
optionalattack?:number
Defined in: audio/AudioMixer.ts:22
Ramp-down time constant in seconds (default 0.05).
release?
Section titled “release?”
optionalrelease?:number
Defined in: audio/AudioMixer.ts:24
Ramp-up time constant in seconds (default 0.4).
threshold?
Section titled “threshold?”
optionalthreshold?:number
Defined in: audio/AudioMixer.ts:26
RMS level (0..1) above which the trigger counts as active (default 0.003).
trigger
Section titled “trigger”trigger:
string
Defined in: audio/AudioMixer.ts:18