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registerSideModule

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registerSideModule(id, descriptor): void

Defined in: sideModules/registry.ts:95

Declare a module the engine did not build.

Called by the runtime from the packaged game’s config (which the export writes from .esengine/modules/), so a game never registers by hand — but it is public, because a host embedding the engine may know its modules some other way. Registering an id the engine owns is refused: physics meaning two different binaries depending on load order is not a capability.

string

SideModuleDescriptor

void