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unwrapLightmapUV

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unwrapLightmapUV(mesh, options?): UnwrapResult

Defined in: lightmap/unwrap.ts:77

Gives mesh a lightmap UV set, splitting vertices where charts meet.

Every per-vertex datum follows its vertex, morph deltas included, so the result is the same mesh — drawn, skinned and shaped identically — that now also carries somewhere to read a bake from.

MeshData

UnwrapOptions = {}

UnwrapResult