CharacterController3D
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constCharacterController3D:BuiltinComponentDef<CharacterController3DData>
Defined in: physics3d/Physics3DComponents.ts:101
A kinematic mover for a 3D player or NPC: swept against the world rather than
solved in it. Set velocity each step and read isOnFloor back; the vertical
component is carried for you, so a zero there means “walk”, not “hang”.