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spineEntityProps

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spineEntityProps(d): object

Defined in: spine/loadSpineScene.ts:37

The in-place editable spine props from a SpineAnimation component’s data — the SINGLE extraction both the scene loader and the editor’s live-sync feed to setEntityProps, so a new prop (color/timeScale/playing/…) is carried by both paths from one place instead of being hand-listed twice.

Record<string, unknown>

object

optional color?: object

a: number

b: number

g: number

r: number

flipX: boolean

flipY: boolean

layer: number

playing: boolean

skeletonScale: number

timeScale: number