decideHunterState
此内容尚不支持你的语言。
decideHunterState(
s):HunterState
Defined in: gameplay/Hunter.ts:104
What a hunter should be doing. Recomputed every frame rather than latched: a target that steps out of reach mid-swing has to be chased again, and a state that only leaves on its own would leave it swinging at air.