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decideHunterState

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decideHunterState(s): HunterState

Defined in: gameplay/Hunter.ts:104

What a hunter should be doing. Recomputed every frame rather than latched: a target that steps out of reach mid-swing has to be chased again, and a state that only leaves on its own would leave it swinging at air.

HunterSituation

HunterState