NavGeometry
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Defined in: ai/nav/navGeometry.ts:33
World-space triangle soup: verts is vertexCount * 3 floats.
Properties
Section titled “Properties”bodyCount
Section titled “bodyCount”bodyCount:
number
Defined in: ai/nav/navGeometry.ts:38
How many bodies went into it — zero is the difference between “baked an empty world” and “baked a world with no static geometry in it”.
indices
Section titled “indices”indices:
Uint32Array
Defined in: ai/nav/navGeometry.ts:35
verts:
Float32Array
Defined in: ai/nav/navGeometry.ts:34