跳转到内容

HunterSituation

此内容尚不支持你的语言。

Defined in: gameplay/Hunter.ts:90

Everything the decision depends on, so it can be made without a world.

alive: boolean

Defined in: gameplay/Hunter.ts:91


attackRange: number

Defined in: gameplay/Hunter.ts:96


distance: number

Defined in: gameplay/Hunter.ts:95

Distance to what it sees, IN THE GROUND PLANE — two capsules standing on the same floor are never as close as their three-axis distance says.


visible: boolean

Defined in: gameplay/Hunter.ts:92