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restoreToFull

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restoreToFull(world, entity): void

Defined in: gameplay/Health.ts:92

Put an entity back to full. The other half of this seam: a respawn restores what a blow took, and neither reaches into the field itself.

max is the whole policy — there is no second notion of “full” to invent, and a caller that wants some other number wants a rule this seam does not have.

World

number

void