Hunter
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constHunter:ComponentDef<HunterData>
Defined in: gameplay/Hunter.ts:65
A character that hunts what it perceives: it asks navigation for a route, the
character controller for the movement, and the animator for a swing. Add it
beside Perceiver/Perception, NavAgent, CharacterController3D and an
Animator whose graph answers attack; damage stays MeleeAttack’s.