ResolvedTileCollision
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Defined in: tilemap/tilesetResolve.ts:47
A tile’s collision resolved into normalized ([0,1], x right / y down) tile space, ready to spawn one collider per placed cell. Shapes that a plain-box greedy-merge can’t represent — polygon, circle, or a box carrying one-way / sensor / material — land here.
Properties
Section titled “Properties”density?
Section titled “density?”
optionaldensity?:number
Defined in: tilemap/tilesetResolve.ts:55
friction?
Section titled “friction?”
optionalfriction?:number
Defined in: tilemap/tilesetResolve.ts:56
oneWay?
Section titled “oneWay?”
optionaloneWay?:object
Defined in: tilemap/tilesetResolve.ts:53
Solid-side normal (world y-up; {0,1} = solid-top) of a one-way platform, if any.
nx:
number
ny:
number
restitution?
Section titled “restitution?”
optionalrestitution?:number
Defined in: tilemap/tilesetResolve.ts:57
sensor?
Section titled “sensor?”
optionalsensor?:boolean
Defined in: tilemap/tilesetResolve.ts:54
shape: {
type:"box"; } | {points: [number,number][];type:"polygon"; } | {cx:number;cy:number;r:number;type:"circle"; }
Defined in: tilemap/tilesetResolve.ts:48