跳转到内容

collectNavAreas

此内容尚不支持你的语言。

collectNavAreas(world): NavAreaBox & object[]

Defined in: ai/nav/navObstacles.ts:51

Every priced patch of ground a scene declares. Each gets an area id of its own, numbered in the order they are found: a cost can then be changed without rebuilding anything, because the mesh carries the ID and not the price.

World

NavAreaBox & object[]