collectNavAreas
此内容尚不支持你的语言。
collectNavAreas(
world):NavAreaBox&object[]
Defined in: ai/nav/navObstacles.ts:51
Every priced patch of ground a scene declares. Each gets an area id of its own, numbered in the order they are found: a cost can then be changed without rebuilding anything, because the mesh carries the ID and not the price.
Parameters
Section titled “Parameters”Returns
Section titled “Returns”NavAreaBox & object[]