DamagePayload
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Defined in: gameplay/Health.ts:59
One blow, on its way to whoever it lands on.
The point it landed at travels with it because presentation needs it and cannot recover it: by the time a spark is drawn, the swing has moved on.
Properties
Section titled “Properties”amount
Section titled “amount”amount:
number
Defined in: gameplay/Health.ts:63
source
Section titled “source”source:
number
Defined in: gameplay/Health.ts:62
Who dealt it, so a blow cannot be traced back to nobody.
target
Section titled “target”target:
number
Defined in: gameplay/Health.ts:60
x:
number
Defined in: gameplay/Health.ts:64
y:
number
Defined in: gameplay/Health.ts:65
z:
number
Defined in: gameplay/Health.ts:66