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MeleeOverlapQuery

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Defined in: gameplay/MeleeAttack.ts:155

The only thing a swing asks the physics world. Narrow on purpose: what is in this space is all physics can answer, and Physics3DQueries satisfies it without combat depending on the rest of that surface.

overlapSphere(centre, radius, layerMask?): readonly Overlap3DHit[]

Defined in: gameplay/MeleeAttack.ts:156

number

number

number

number

number

readonly Overlap3DHit[]