BehaviorTrees
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Defined in: ai/bt/BtPlugin.ts:113
Resource for game code to reach an agent’s blackboard / last status.
Constructors
Section titled “Constructors”Constructor
Section titled “Constructor”new BehaviorTrees(
states):BehaviorTrees
Defined in: ai/bt/BtPlugin.ts:114
Parameters
Section titled “Parameters”states
Section titled “states”Map<number, BtAgentState>
Returns
Section titled “Returns”BehaviorTrees
Methods
Section titled “Methods”blackboard()
Section titled “blackboard()”blackboard(
entity):Blackboard
Defined in: ai/bt/BtPlugin.ts:116
Parameters
Section titled “Parameters”entity
Section titled “entity”number
Returns
Section titled “Returns”status()
Section titled “status()”status(
entity):string|null
Defined in: ai/bt/BtPlugin.ts:120
Parameters
Section titled “Parameters”entity
Section titled “entity”number
Returns
Section titled “Returns”string | null